Fantasy BattleRivals
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Power Up guide · 7 minute guide

How Power Ups change a weekly battle

Power Ups add one controlled twist to each weekly battle. You reveal three cards from the full pool using the published rarity probabilities after locking a valid ten-player priority order, then choose one before you know the exact five you will receive. You may see a draft effect, a scoring effect, or a mixture of both.

01

Reveal three, choose one

The reveal follows the draft lock. Once all ten players and their priority order are fixed, Rivals turns over three random Power Ups. The four draft-impacting cards sit in the same pool as the twelve scoring cards, so a draft card is possible but never guaranteed. You can compare all three effects before locking one, but you cannot rewrite the ranking in response.

Most Power Ups apply automatically once selected. A player-specific card asks you to choose a position rather than a named player. After allocation it binds to your highest-ranked awarded player in that position, so it remains valid even when a contested player goes to your opponent.

02

Individual, position and team-condition effects

An individual card changes one player's score, such as Hot Streak or Double Trouble. A position card can reward every eligible player, such as Midfield Engine or Clean-Sheet Storm. Team-condition cards award a separate team bonus when the complete lineup meets a shared condition.

Battle Centre highlights the players affected by the active card and separates base player points from Power Up contributions. A card can be in play before it has earned a bonus, which is why the visual treatment and the numeric contribution are shown separately.

03

Full House is about minutes, not five individual bonuses

Full House awards 8 team points only when all five selected players record at least 60 minutes. The bonus is all or nothing: no player receives a separate share of those 8 points, and four qualifying players do not produce a partial award.

The breakdown therefore shows each player's minutes rather than misleading individual Power Up points. Anyone below the 60-minute threshold is highlighted so the exact reason the condition has not been met is immediately visible.

04

Rarity changes draw frequency, not usability

Cards are grouped as Common, Rare, Epic and Legendary. Each reveal has a 55% chance to be Common, 27% chance to be Rare, 13% chance to be Epic and 5% chance to be Legendary, then an available card of that rarity is chosen at random. A revealed card is removed before the next slot, so the same Power Up cannot appear twice.

A rarer card may have a larger ceiling, but every card is designed to offer a meaningful route to value. A dependable Common card that matches the selected team can be more useful than a Legendary condition the team is unlikely to reach.

05

When the Power Up score becomes final

Power Up values update alongside the live player performances they depend on. A clean-sheet effect can fall if a team concedes, a minutes condition remains open until every relevant appearance is known, and a highest-scorer effect cannot be settled until the final player totals are available.

Finalisation calculates the card from the same locked lineup and verified statistics used by the battle. The resulting Power Up total is preserved with the completed score so historical battles do not change when a later Gameweek begins.

Current shared draw pool

Draft-impacting Power Ups

COMMON 55% · RARE 27% · EPIC 13% · LEGENDARY 5%

COMMON

Coin Toss Edge

Automatically win your first same-priority player clash. If both managers use it, the normal coin flip applies.

RARE

Position Shield

Choose a position and protect your highest-ranked candidate there. Matching protection on the same player is coin-flipped.

EPIC

First Pick Lock

Protect your No.1 before reversal. Matching No.1 locks trigger a Power Up Clash: a coin flip awards the player; the loser gets their highest remaining legal pick.

LEGENDARY

Reverse Draft

Reverse your opponent’s remaining unprotected ranking. Protected picks stay locked; if both managers reverse, both rankings are affected.

Also in every current draw

Scoring Power Ups

COMMON

Clutch Return

Choose an outfield position. Your highest-ranked awarded player there gains +5 if they score or assist.

COMMON

Safe Hands

Your goalkeeper's save points are doubled.

COMMON

Back-Line Bank

Every defender in your team gains +3 if they earn clean-sheet points.

RARE

Hot Streak

Choose a position. Your highest-ranked awarded player there scores +50% this Gameweek, rounded up.

RARE

Midfield Engine

Every goal and assist recorded by your midfielders gains +3 points.

RARE

Full House

Gain +8 team points if all five play at least 60 minutes.

EPIC

Double Trouble

Choose a position and double the final score of your highest-ranked awarded player there.

EPIC

Rising Floor

Your lowest scorer is boosted to match your second-lowest scorer.

EPIC

Clean-Sheet Storm

All clean-sheet points earned by your team are doubled.

LEGENDARY

Total Control

Gain +10 team points if at least three players score, assist or earn clean-sheet points.

LEGENDARY

Crown Jewel

Your single highest-scoring player is identified automatically and doubled.

LEGENDARY

Power Surge

Gain +25% of your pre-card team total if it reaches 30 points, rounded up.