Reveal three, choose one
The reveal is a deliberate boundary in the weekly journey. Confirming it locks your selected team and turns over three Power Ups. You can compare all three effects before locking one, but you cannot redraw the team in response to the cards that appeared.
Most Power Ups apply automatically once selected. Cards that affect one chosen player ask you to name the target before confirmation. That target remains attached to the Power Up for the Gameweek.
Individual, position and team-condition effects
An individual card changes one player's score, such as Hot Streak or Double Trouble. A position card can reward every eligible player, such as Midfield Engine or Clean-Sheet Storm. Team-condition cards award a separate team bonus when the complete lineup meets a shared condition.
Battle Centre highlights the players affected by the active card and separates base player points from Power Up contributions. A card can be in play before it has earned a bonus, which is why the visual treatment and the numeric contribution are shown separately.
Full House is about minutes, not five individual bonuses
Full House awards 8 team points only when all five selected players record at least 60 minutes. The bonus is all or nothing: no player receives a separate share of those 8 points, and four qualifying players do not produce a partial award.
The breakdown therefore shows each player's minutes rather than misleading individual Power Up points. Anyone below the 60-minute threshold is highlighted so the exact reason the condition has not been met is immediately visible.
Rarity changes draw frequency, not usability
Cards are grouped as Common, Rare, Epic and Legendary. The current draw weights are 55% Common, 27% Rare, 13% Epic and 5% Legendary. Each reveal removes the chosen card from that three-card draw, so the same Power Up cannot appear twice in one set.
A rarer card may have a larger ceiling, but every card is designed to offer a meaningful route to value. A dependable Common card that matches the selected team can be more useful than a Legendary condition the team is unlikely to reach.
When the Power Up score becomes final
Power Up values update alongside the live player performances they depend on. A clean-sheet effect can fall if a team concedes, a minutes condition remains open until every relevant appearance is known, and a highest-scorer effect cannot be settled until the final player totals are available.
Finalisation calculates the card from the same locked lineup and verified statistics used by the battle. The resulting Power Up total is preserved with the completed score so historical battles do not change when a later Gameweek begins.