Pick exactly one
Every Fantasy Battle Rivals team needs one goalkeeper. You cannot use the flexible slot for a second keeper.
How to Play
Fantasy Battle Rivals is a fresh weekly fantasy challenge. Pick your team, choose your Power Up, battle another manager and score points from real football performances. When the Gameweek ends, start again with a new team.
Build a new team with one goalkeeper and four outfield players from five different clubs.
Your team stays editable until you reveal three Power Ups, which locks it. Then choose one for this Gameweek.
Face your opponent and follow the battle in real time as the Gameweek fixtures play out.
Verified football performances and your chosen Power Up settle the battle after full time.
Start again with a new team and a new Power Up. Your previous picks do not carry over.
Your team
Every Fantasy Battle Rivals team needs one goalkeeper. You cannot use the flexible slot for a second keeper.
From Gameweek 2 onwards, each of your five players must represent a different club.
Pick at least one defender, one midfielder and one forward.
Your last place can be an extra defender, midfielder or forward.
You can keep changing your team until you reveal your Power Ups. A warning appears first; confirming the reveal locks those players for the Gameweek.
Flip three hidden Power Ups, compare their effects and lock in one.
Goals, assists, clean sheets, saves and cards shape each player's score after the fixtures finish and performances are verified. Your chosen Power Up can give your team the edge.
Base player scoring
Each player scores according to their listed position. The flexible fifth slot does not change a player's position or scoring rules.
| Position | Plays | 60+ mins | Goal | Assist | Clean sheet |
|---|---|---|---|---|---|
| GKGoalkeeper | +1 | +2 | +10 | +5 | +5 |
| DEFDefender | +1 | +2 | +7 | +4 | +4 |
| MIDMidfielder | +1 | +2 | +5 | +3 | +2 |
| FWDForward | +1 | +2 | +4 | +3 | 0 |
Playing any minutes earns 1 point. Reaching 60 minutes adds 2 more. Clean-sheet points are provisional while the clean sheet is active and come off if the team concedes.
Goalkeepers
Goalkeepers and defenders
All positions
Goal and assist tiers use the highest matching tier, not both. The goal-and-assist bonus is added separately when earned.
After base scoring
Your chosen Power Up is applied to your team after base player points are calculated. Each card's exact effect is shown below.
Choose one of your outfield players. They gain +5 if they score or assist.
Your goalkeeper's save points are doubled.
Every defender in your team gains +3 if they earn clean-sheet points.
Choose one of your players. They score +50% points this Gameweek, rounded up.
Every goal and assist recorded by your midfielders gains +3 points.
Gain +8 team points if all five play at least 60 minutes.
Choose one of your players and double their final player score.
Your lowest scorer is boosted to match your second-lowest scorer.
All clean-sheet points earned by your team are doubled.
Gain +10 team points if at least three players score, assist or earn clean-sheet points.
Your single highest-scoring player is identified automatically and doubled.
Gain +25% of your pre-card team total if it reaches 30 points, rounded up.
Power Up rarities