Fantasy BattleRivals

How to Play

A new battle every Gameweek

Fantasy Battle Rivals is a fresh weekly fantasy challenge. Pick and privately rank ten players, choose your Power Up, then receive an exclusive five-player team at the deadline. Battle another manager and score from real football performances.

The weekly loop

Blind draft from Gameweek 4
  1. 01
    Pick 10

    Build a private ten-player draft pool with enough positional and club cover to guarantee a valid final team.

  2. 02
    Set Priority

    Rank those ten from first choice to tenth. Your rival never sees this order before the deadline.

  3. 03
    Lock & Power Up

    Lock the priority order, reveal three Power Ups and choose one for the team you may be awarded.

  4. 04
    Deadline Draft

    Your league fixture—or Quick Match if you have no private league—is fixed, then the server awards both managers exclusive, valid five-player teams.

  5. 05
    Reveal & Battle

    Your awarded teams and Power Ups reveal together, then real football performances drive the live battle.

  6. 06
    New Gameweek

    Start again with a fresh priority list and Power Up. Previous selections do not carry over.

Your blind draft

Build a safe priority list

01 · Draft pool

Choose ten players

Your ten candidates are possibilities, not your final team. New picks are added to the bottom of your priority order.

02 · Positions

Cover every position twice

Rank exactly two goalkeepers and at least two defenders, two midfielders and two forwards. The other two places are flexible outfield choices.

03 · Clubs

Spread across eight clubs

Use at least eight different clubs and no more than two candidates from one club. The picker greys out choices that would make the board invalid.

04 · Priority

First really means first

Put your strongest preference at number one. The allocator follows each manager's order while protecting the final team rules.

05 · Team lock

Lock the full ranking

You can edit picks and order until you lock. Power Ups only unlock after all ten candidates form a safe, valid board.

06 · Power Ups

Reveal three. Choose one.

Your three come from the full pool using the published rarity probabilities. Choose one draft effect or scoring boost for the team you may be awarded.

07 · Final five

One valid, exclusive team

You receive one goalkeeper, one player in every outfield position and one flexible outfielder, all from five different clubs.

08 · Reveal

Make it a moment

Your first post-deadline visit reveals both awarded teams. Later visits open the normal Battle HQ view immediately.

At the deadline

How clashes are settled

No shared players

The allocator compares both private rankings and searches for the strongest pair of legal teams. If both managers rank the same player at the same priority number, a deterministic coin flip settles that clash. Higher priority wins other direct clashes, unless a different choice is needed to keep both five-player teams valid. The completed allocation is saved once and reused; refreshing cannot reroll it.

No private league required

Quick Match keeps everyone playing

One battle · no league table

If you are not a member of a private league, lock the same ten-player ranking and Power Up as normal. At the deadline, Rivals randomly pairs you with another ready Quick Match manager. If the ready pool is odd, the remaining manager faces Rivals XI instead.

01 · Eligibility

Only without a private league

Joining a private league removes you from that Gameweek's Quick Match pool. A private-league bye remains a bye.

02 · Same game

Draft, reveal and score normally

Your opponent, exclusive awarded five and Power Ups reveal at the deadline, then the normal live Battle HQ takes over.

03 · Separate record

No league impact

Quick Match does not change private league tables, form, streaks or honours. Its completed battle remains available in your Battle HQ history.

Base player scoring

Exactly how points are earned

Before Power Ups

Each player scores according to their listed position. The flexible fifth slot does not change a player's position or scoring rules.

Position scoring

Points per event
PositionPlays60+ minsGoalAssistClean sheet
GKGoalkeeper+1+2+10+5+5
DEFDefender+1+2+7+4+4
MIDMidfielder+1+2+5+3+2
FWDForward+1+2+4+30

Playing any minutes earns 1 point. Reaching 60 minutes adds 2 more. Clean-sheet points are provisional while the clean sheet is active and come off if the team concedes.

Goalkeepers

Saves and penalties

Every 3 saves
+1
Penalty saved
+5

Goalkeepers and defenders

Goals conceded

Every 2 conceded
-1

All positions

Deductions

Own goal
-2
Penalty missed
-2
Yellow card
-1
Red card
-3

Performance bonuses

All positions
2 goals
+3
3+ goals
+6
2 assists
+2
3+ assists
+5
At least 1 goal and 1 assist
+2

Goal and assist tiers use the highest matching tier, not both. The goal-and-assist bonus is added separately when earned.

Draft or scoring

How Power Ups work with your draft

Choose one per Gameweek

All Power Ups share one pool with published draw probabilities. You might draw one of the four effects below, which influences allocation without bypassing the legal-team rules, or receive three scoring effects instead.

COMMON

Coin Toss Edge

Automatically win your first same-priority player clash. If both managers use it, the normal coin flip applies.

RARE

Position Shield

Choose a position and protect your highest-ranked candidate there. Matching protection on the same player is coin-flipped.

EPIC

First Pick Lock

Protect your No.1 before reversal. Matching No.1 locks trigger a Power Up Clash: a coin flip awards the player; the loser gets their highest remaining legal pick.

LEGENDARY

Reverse Draft

Reverse your opponent’s remaining unprotected ranking. Protected picks stay locked; if both managers reverse, both rankings are affected.

Read the complete Power Up guide

Power Up rarities

Chance to draw

Every reveal is usable
COMMONReliable cards you will see most often.55% chance
RAREStronger twists that reward a smart lineup.27% chance
EPICBig boosts that can swing a close battle.13% chance
LEGENDARYThe rarest cards, made for game-changing moments.5% chance